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Question by GreenTitan · May 14, 2014 at 12:56 PM · rotationgameobjectinstantiatespritequaternion

Rotating a sprite toward the mouse position on instantiation.

Ok. So I want to instantiate a laser bullet upon a mouse click. The laser bullet should be rotated towards the mouse position upon mouse click. But instead they do not rotate.

laserbullet1 is a spriterenderer gameObject.

This is the script.

pragma strict

var laserbullet1 : GameObject;

function Start() {

}

function Update()

{

 Shoot();


}

function Shoot() { if( Input.GetMouseButtonDown(0))

 {

     var ray = Camera.main.ScreenPointToRay(Input.mousePosition);

     var hit : RaycastHit;


     var LookRotation : Vector3;


     if(Physics.Raycast(ray,hit))
     {
         LookRotation = hit.transform.position;
     }
     
     Instantiate( laserbullet1 , transform.position + (transform.right/4), Quaternion.LookRotation(LookRotation));
 }

}

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avatar image siddharth3322 · May 14, 2014 at 12:58 PM 0
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I think you have to use LookAt method for this.

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