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Question by Rush3fan · Jan 18, 2012 at 04:13 AM · notworkingonserializenetworkview

OnSerializenetworkView not doing anything??

Hi.. well, I have no idea what I'm doing wrong here. I am trying to sync the position of my car using the OnSerializenetworkView function so that I can later add in dead reckoning.

I already have the script in the observed part of the network view with it set to "unreliable", and for some reason, nothing is happening in the function. Neither print("Sending"); or print("Reciving"); is showing up.

Elsewhere in the code, I do have a few RPC's and they are all working fine.

Anyone have any idea what I could be doing wrong?

 function OnSerializenetworkView(stream:BitStream,info:NetworkMessageInfo){
 
 
 
 if(stream.isWriting)
 
 {
 
 print("Sending");
 
 var pos:Vector3=transform.position;
 
 stream.Serialize (pos);
 
 }
 
 else
 
 {
 
 print("Reciving");
 
 var posReceive:Vector3=Vector3.zero;
 
 stream.Serialize(posReceive);
 
 transform.position=Vector3.Lerp(transform.position,posReceive,0.9);
 
 }
 
 
 
 }

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avatar image syclamoth · Jan 18, 2012 at 04:22 AM 0
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Is this being tested over at least 2 clients?

avatar image Rush3fan · Jan 18, 2012 at 08:19 AM 0
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I just tested that now. It does the exact same thing with several clients.

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Answer by Kryptos · Jan 18, 2012 at 08:18 AM

Spelling mistake: the correct name for this method is OnSerializeNetworkView (with a big 'N').

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avatar image Rush3fan · Jan 18, 2012 at 08:34 AM 0
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Oh boy... 5 hours wasted on that one lowercase letter. Thankyou so much! Now I can get back to working on more important stuff. :D

avatar image Kryptos · Jan 18, 2012 at 08:41 AM 1
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It can happen to anyone.

One advice: copy/paste method name from Unity documentation. I do it every time I use a new method. After that I can copy/paste my own piece of code.

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