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iTween MoveUpdate Constant Speed?
Can you use MoveUpdate with a constant speed instead of "time" option?
Answer by Justin Warner · Dec 05, 2010 at 03:54 PM
Yes you can...
http://dkoontz.wordpress.com/2010/10/27/itween-visual-editor/
But yeah, that'll help you out, just drag and drop the main script on to a gameobject, then a GUI will be on it, and you can set the speed...
Only problem I've seen, is its really... snappy? Like, it kinda jumps to each position, but maybe it'll be different with you.
All the best!
Actually $$anonymous$$oveTo can calculate speed buy I left it out of $$anonymous$$oveUpdate since it technicalls works differently and was intended for real-time usage in Update calls.
Answer by pixelplacement · Dec 07, 2010 at 06:12 AM
MoveUpdate is, in essence, a real-time ease based on the model of "take half every step but never actually arrive" - meaning that it will always slow towards it's requested target. If you need linear (constant speed) movement you won't be able to get that out of iTween's "Update friendly" methods. I would suggested going for Lerp as you don't always need a jackhammer to hang a picture.
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