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Question by mercedgonzalez259 · Nov 27, 2017 at 04:40 AM · camera-movementcamera rotateclickcamera pan

how do i make camera pan slowly?!?!?!?

I've been trying to fix it and I can't seem to make It work. I'm trying to make the camera pan slowly to one side when I click on a button. I am fairly new to coding so if one of you could help me I would much appreciate it.

here's where I'm at:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Cam_S_Pan : MonoBehaviour {
 
     public Transform CamTrans;
     public Transform CamLookAt;
     void Start ()
     {
         CamTrans = Camera.main.transform;
     }
     private void Update ()
     {
         if(CamLookAt != null)
         {
             CamTrans.rotation = Quaternion.Slerp(CamTrans.rotation, CamLookAt.rotation, 3 * Time.deltaTime);
         }
     }
     public void LookAtMenu(Transform menuTransform)
     {
         CamLookAt = menuTransform;
     }
 }
 

this is what my menu looks like:

alt text

menu.png (376.9 kB)
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avatar image JVLVince · Nov 27, 2017 at 05:01 AM 0
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Why not you keep the camera fixed and move the UI object? As I see the image you give, I think you trying to make a slide UI.

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Answer by lPVDl · Nov 27, 2017 at 05:21 AM

 using UnityEngine;
 
 public class Cam_S_Pan : MonoBehaviour
 {
     public Transform CamTrans;
     public Transform CamLookAt;
 
     void Start()
     {
         CamTrans = Camera.main.transform;
     }
     private void Update()
     {
         if (CamLookAt != null)
         {
             var targetRotation = Quaternion.LookRotation(CamLookAt.position - CamTrans.position);
             CamTrans.rotation = Quaternion.Slerp(CamTrans.rotation, targetRotation, 3 * Time.deltaTime);
         }
     }
     public void LookAtMenu(Transform menuTransform)
     {
         CamLookAt = menuTransform;
     }
 }
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