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Question by Crucian · Dec 03, 2013 at 07:37 AM · c#particlestrail

How do i create an ink trail

Hey guys I am creating a game that leaves behind a trail on ink wherever the player goes. How do i get the ink to be printed and stuck on anywhere on the terrain? I tried using Trail renderer and particles. But trail renderer doesnt leave a flat texture on the terrain and I cannot seem to use shuriken particle's system to get its particles to face up when it collides with the terrain.

Thanks for your help!

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Answer by tanoshimi · Dec 03, 2013 at 07:50 AM

Did you look to see how the tyre skid marks are created in the Unity car tutorial? Sounds similar to what you're trying to achieve.

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avatar image Crucian · Dec 03, 2013 at 08:21 AM 0
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I did. But I want something that isn't billboarded to the camera. Is there a way to make trail renderer a flat 2D plane that is just rendered just above the terrain. Is it possible to do?

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