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Question by
ramkumarm · May 16, 2014 at 01:34 PM ·
profilerunityiphone
Unity 3d android Game Performance
Hi I m using Unity3d ,
I am using high poly object[10,000 verts] for a big environment with integrated mesh have one material for that now i m getting less draw call , so Is that correct way or need to go with Low poly ? please guide me ...
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