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Question by Grove121 · May 08, 2013 at 07:34 PM · rotationparentchildweaponsway

Delay child objects rotation

So clearly a child object will match the parents rotation, but I was wondering if there was a way to delay the child's movement? Like if the parent rotates to the right the child will rotate slower and then catch up. I'm pretty sure this would be an easier and more fluid way to create a weapon sway effect if I can get it to work.

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avatar image ExTheSea · May 08, 2013 at 08:14 PM 0
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I'm not an expert but i don't think that's as easy as you think it will as the child.position und rotation will always be relative to the parent's position/rotation. To do such a delay you would have to do so much scripting that in the end you would have made just a normal Gun Sway Script.

avatar image robertbu · May 08, 2013 at 09:55 PM 1
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There are games you can play. For example, you can make an empty game object the child and then have your physical object track that child using a Lerp(), Slerp() or $$anonymous$$oveTowards() depending on the nature of the motion and the desired look of the movement. This is how some camera follow scripts work...especially ones that smooth out motion. You are likely to also have to do a Lerp() on the empty games objects rotation to keep the rotation of the physical game object and the empty game object aligned. Note this following will not necessarily cause the physical game object to follow the same path as the empty game object.

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