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Anti-Gravity isn't working
Hello! I am new to using Unity and I'm hoping for a hint about where the problem may be in my code that is preventing my gravity to inverse from being applied every time I hit the button to "flip" my character (rotate the char upside down to walk on the ceiling or floor)
if (Input.GetKeyDown(KeyCode.G))
{
if (isFlipped == false)
{
if (player.isGrounded)
{
transform.position = transform.position + Vector3.up * 2;
}
Debug.Log("Attempting to Flip");
currentAngle = transform.eulerAngles;
//lock controls until flipping completes : not yet made (don't worry about it)
Vector3 rot = transform.rotation.eulerAngles;
rot = new Vector3(rot.x, rot.y, rot.z + 180);
transform.rotation = Quaternion.Euler(rot);
isFlipped = true;
}
else
{
Debug.Log("Attempting to Flip");
//lock controls until flipping completes
Vector3 rot = transform.rotation.eulerAngles;
rot = new Vector3(rot.x, rot.y, rot.z - 180);
transform.rotation = Quaternion.Euler(rot);
isFlipped = false;
}
}
//jumping
if (isFlipped == false)
{
if (player.isGrounded)
{
vSpeed = 0;
if (Input.GetKeyDown(KeyCode.Space))
{
vSpeed = jumpHeight;
}
}
//gravity
vSpeed -= gravity * Time.deltaTime;
movement.y = vSpeed;
}
else
{
gravity = gravity * -1;
if (player.isGrounded)
{
vSpeed = 0;
if (Input.GetKeyDown(KeyCode.Space))
{
vSpeed = jumpHeight * -1;
}
}
//gravity
vSpeed += gravity * Time.deltaTime;
movement.y = vSpeed;
}
movement = transform.rotation * movement;
player.Move(movement * Time.deltaTime);
Answer by Saiguru · Mar 14, 2019 at 06:21 AM
Hi @Collywog , Pls check this video https://www.youtube.com/watch?v=hX70SNM_XWI It's in 2D, but I guess you can make use of that as a reference
Unfortunately this video doesn't quite show me what I need it to because I'm using a character controller and my own gravity, thank you for the reply though!
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