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Question by Hermitao · Apr 04, 2015 at 01:31 PM · c#animationblender

Can't move parts and bones from a 3D model

Hello! I am having a weird (altough probably simple) problem with a 3D model I made with MagicaVoxel, exported to Blender, where I made its rig, and then got it in FPX format into Unity. I tried moving the bones and the parts themselves of the model, but altough the position and rotation values change, the visual position itself doesn't. alt text

alt text

Does anybody know how to solve this? Tell me if you need more information. By the way, in Blender the rigging and parts work fine, moving as I wish.

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avatar image Jonesy19 · Mar 06, 2018 at 03:55 PM 0
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Anyone else having this problem? The values are updating in the editor, but the object itself is not changing.

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Answer by dklindberg · Jun 03, 2017 at 11:33 AM

Bump.

I'm having this same problem at the moment, does anyone know a solution?

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Answer by FM-Productions · Jun 03, 2017 at 12:32 PM

A simple problem indeed.

You are in the rotation mode, for swtiching to the movement mode, simply click "w" on your keyboard. Then you should be able to see around the origin point of your selected objects. Then simply drag and drop the arrows in any direction you like.

Keyboard shortcuts in the editor:

W - object movement mode

E - object rotation mode

R - object scaling mode

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