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Question by mat · Jan 24, 2011 at 12:05 PM · collider

how to obtain collider extents?

I have some box colliders and I need to know the min and max Vector3 positions that define each cube in world coordinates. Is there a ready made function or must I make my own by calculating the extents from the transform.position and the collider.size?

thanks

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Answer by Wolfram · Jan 24, 2011 at 12:18 PM

According to the docs, Collider.bounds already is in world space, so you can access min and max with Collider.bounds.min and Collider.bounds.max.

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avatar image mat · Jan 24, 2011 at 01:35 PM 0
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argh! Totally missed that. Thanks.

avatar image Jessy · Jan 24, 2011 at 02:14 PM 0
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Renderer.bounds is the one that's in object space.

avatar image Wolfram · Jan 24, 2011 at 08:06 PM 0
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Actually, that's $$anonymous$$esh.bounds. Renderer.bounds is also in world space.

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