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Question by SosaZero · Feb 20, 2011 at 06:15 PM · rigidbodyjumpballbounce

How do I check when a rigidbody is colliding with the floor?

:D

Im trying to make a rigidbody 'Jump' but only when he is on the floor. obviously you cant jump when you are alredy jumping ^.^. thats what exactly do my rigidboy! it "jump" when its alredy "jumping".

Any idea? :P

Thanks!

if(Input.GetButtonDown("Jump"))
 {
      rigidbody.velocity = Vector3(0,JumpHeight,0);
      renderer.material.SetColor ("_Color", Color.red);
 }

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Answer by Metalkat.du · Feb 20, 2011 at 06:57 PM

May be checking if is not touching your "thing" tagged ass floor?... Send me a msg if it works... i didnt test it, and for bugs or that o:... Salute.

edit: try with OnTriggerExit and with OnTriggerEnter... dont know what of them may work better...

// new var Jumping var Jumped = false;

// your code if(Input.GetButtonDown("Jump") && !Jumped) { rigidbody.velocity = Vector3(0,JumpHeight,0); renderer.material.SetColor ("_Color", Color.red); Jumped = true; }

function OnTriggerExit( touching : Collider ) { if(touching.gameObject.tag == "Floor") { Jumped = false; } }

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avatar image SosaZero · Feb 23, 2011 at 12:21 AM 0
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THanks it worked perfectly! :D

avatar image varesa · Feb 15, 2013 at 09:52 PM 0
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How would I do this, if there are other ways for the rigidbody to become not touching the floor, for example falling off of something?

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Answer by Joshua · Feb 21, 2011 at 01:44 AM

function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) {

Much easier and works fine. Assumes you have the Charactercontroller script on your character of course.

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avatar image SosaZero · Feb 23, 2011 at 12:22 AM 0
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Thanks for the answer! was useful too but im not using Character Controller, im using my own script! THanks!

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