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Question by dagtholander · Jan 20, 2015 at 07:56 PM · arraycarleaderboardracingsort

Add lap time in scoreboard

Hi! I've made this leaderboard script that i'll put in my racing game :

pragma strict

var times : float[];

function Start() {

}

function Update() {

times[9] = this.GetComponent(GameStats).P1BestTime;//P1 Best time = Player's best lap time

times.Sort(times); }

function OnGUI() {

GUILayout.BeginVertical("box");

GUILayout.Button(" 1ST " + times[0]);

GUILayout.Button(" 2ND " + times[1]);

GUILayout.Button(" 3RD " + times[2]);

GUILayout.Button(" 4TH " + times[3]);

GUILayout.Button(" 5TH " + times[4]);

GUILayout.Button(" 6TH " + times[5]);

GUILayout.Button(" 7TH " + times[6]);

GUILayout.Button(" 8TH " + times[7]);

GUILayout.Button(" 9TH " + times[8]);

GUILayout.Button(" 10TH " + times[9]);

GUILayout.EndVertical(); }

The only problem is that when it adds your time all the other lap times change too. PLease Help!

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Answer by tanoshimi · Jan 20, 2015 at 08:14 PM

Look at these two lines:

 times[9] = this.GetComponent(GameStats).P1BestTime;//P1 Best time = Player's best lap time
 times.Sort(times);

So, in every frame, you're setting the value of the last item in an array, times[9]. But then you're re-sorting the array. So, in the next frame, times[9] may be something different, and you'll set that instead. And in the next frame...

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avatar image dagtholander · Jan 21, 2015 at 08:02 AM 0
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What should i do then? here's my current script : #pragma strict

var times : float[];

function Start() {

}

function Update() {

}

function OnTriggerEnter() { var arr = new Array(1); arr.Push(this.GetComponent(GameStats).P1BestTime); times = arr; times.Sort(times); }

function OnGUI() { GUILayout.BeginVertical("box");

GUILayout.Button(" 1ST " + times[0]); GUILayout.Button(" 2ND " + times[1]); GUILayout.Button(" 3RD " + times[2]); GUILayout.Button(" 4TH " + times[3]); GUILayout.Button(" 5TH " + times[4]); GUILayout.Button(" 6TH " + times[5]); GUILayout.Button(" 7TH " + times[6]); GUILayout.Button(" 8TH " + times[7]); GUILayout.Button(" 9TH " + times[8]); GUILayout.Button(" 10TH " + times[9]);

GUILayout.EndVertical(); }

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