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Effects to make space seem far away
I have a system where a camera rotates around the Earth. There is a separate icosphere with a space texture (from nasa) placed in the inside acting as a background. The problem is that it doesn't seem "far" away enough. Placing the background further away is both a performance issue but also doesn't make the texture look noticibly different.
In order to get a sense of scale that space is very far away is there any effects I can employ, or is it a fault of my texture?
Use a skybox cubemap ins$$anonymous$$d of icosphere geometry for the space texture. A skybox will render at optical infinity, with zero parallax, making it look vastly further away than objects in the scene.
Answer by Sisso · May 08, 2014 at 07:17 PM
Take a look in kerbal space program, if is something that you want. They have some tech articles that explain how to use 2 cameras to draw near and far away objects.
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