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Textures not applied to custom tree model?
I've created some custom trees for a new game and I've got the texture as I want it in Blender, but, when I move that model to Unity, it just appears grey in the Tree Selector. What am I missing to bring that texture over with the model?
Answer by tanoshimi · Oct 25, 2013 at 04:37 PM
I've done everything listed in that thread. I've unwrapped the object and applied the texture in the UV Editor window. The texture image file is also located in the same Unity folder as the model. Is there an "Apply" button somewhere that I'm missing?
EDIT: I guess I've got it figured now. I had to edit the mesh in Unity and apply the texture there. It's not quite right, though. Is there no way to bring in a mesh with texture from Blender?
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