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Question by jamespaxi · Jul 26, 2013 at 05:23 PM · meshmaterialplane

Material behaving weirdly! [Pics inside]

Hi all,

I have a GameObject representing Australia.

The mesh is one faced and flat. The shape is visible in the picture below.

Problem is materials don't seem to display correctly, they all display in stripes. I've tried fiddling around a lot to no avail. Really don't know what to do! :|

Tried changing the Tiling X/Y to 10/10 and 100/100 results seem to be the same. Same goes for smaller Texture files.

alt text

This is the Material component of the GameObject. Everything is left to default except for the tile, which is 600x600 pixels.

alt text

Any idea what is going on? :|

Help would be really useful. Thanks!! :)

australia material bug.jpg (54.0 kB)
australia material bug 2.jpg (19.1 kB)
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avatar image Eric5h5 · Jul 26, 2013 at 05:26 PM 1
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Did you UV map it correctly?

avatar image jamespaxi · Jul 26, 2013 at 05:35 PM 0
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@Eric5h5 you were right! If you write that in the answer I'll tick it for you! Thanks :)

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Answer by hubbyo9 · Jul 26, 2013 at 06:31 PM

The UV map is incorrect, check it. At least I don't think it is correct...

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avatar image jamespaxi · Jul 26, 2013 at 06:33 PM 0
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Yes that was the problem. Was waiting for Eric5h5 to post his comment as an answer so I would tick it. I'll happily tick yours if he doesn't do so. Thanks for the answer! :)

avatar image Eric5h5 · Jul 26, 2013 at 06:52 PM 1
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