Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheReasoning · Dec 07, 2012 at 07:01 PM · instantiategetcomponentnull

Getting NullReference when calling Instantiate from another script

Hi All – Need the help, please!

New to unity and I have run into the dreaded

“NullReferenceException: Object reference not set to an instance of an object

What I am trying to do is instantiate a Gameobject within an array from another script. Code snip it below

code is in C# (ScriptGame)

 using UnityEngine;
 using System.Collections;
 public class ScriptGame : MonoBehaviour {
 
 public GameObject [] cube;
 public float playTime       = 0.0f;            
 public float delayTime        = 0.0f;
 public float delayAmount    = 0.0f;
 public bool timeActive        = true;            
 private float xOriginalpos;    
 private float xOffsetpos        = -3.8f;
 
 // Update is called once per frame
 void Update (){
     
 if (timeActive)
     {
     playTime = Time.time;                        
     }
     
     if (playTime > delayTime)
     {
         delayAmount = Random.Range(4,8);
         delayTime = Time.time + delayAmount;
             
         xOriginalpos = Random.Range(0,10);
         spawn ((xOffsetpos + xOriginalpos) , 19.0f);
         Debug.Log ("Delayed of " + delayAmount + "Seconds");
     }
 }
 
 public void spawn(float x, float y){
 
 Instantiate (cube[Random.Range(0, cube.Length)],new Vector3(x, y, 9.0f), Quaternion.identity);
 }
 
 }
 

Then from the other script (scriptBlock.cs) I try call "spawn" after confirming the correct Gameobject was hit using RayCast.

     public void changecolor (){
         if (Input.GetMouseButtonDown(0)){
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out colorHit, rayDistance)){
             if (((colorHit.transform.tag == "BLUE") || (colorHit.transform.tag == "CYAN" )) && (colorHit.transform.position.y > 2.68f)){
                 //Debug.Log ("Hitcolor");
                 
                 ScriptGame other;
                 other = gameObject.GetComponent("ScriptGame") as ScriptGame;
                 other.spawn(3.8f, 19.0f);
                     
                 }
             }
     
         }
     }

When I click on the object attached to the above script (scriptBlock.cs)) I get

NullReferenceException: Object reference not set to an instance of an object scriptBlock.changecolor () (at Assets/Scripts/scriptBlock.cs:131) scriptBlock.Update () (at Assets/Scripts/scriptBlock.cs:32)”

the error points to the following line

other.spawn(3.8f, 19.0f);

I am not sure how to fault find this issue. I think it has something to do with the cube array (but it is populated with prefabs correctly)

All help appreciated

Thank you

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Endless 3D plane repetition animated by script is not moving 0 Answers

Null Reference Exception on instantiated objects script. 1 Answer

Instantiate() as GameObject = null reference 1 Answer

Get Component or Check if Null SoftLocks Game (C#) 1 Answer

Limiting respawns on scene 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges