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Question by UnLucky · Jun 27, 2012 at 06:43 AM · collisioncollidersfunctional-reactive-programming

Make a hole in object?

Hello Every One,

I have trying to to this function which is, i have one one plane in the scene using mouse when i click on the plane clicked place should be changed to hole if i keep something on that place it should be go inside that hole. Please help me to do this.

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avatar image UnLucky · Jun 27, 2012 at 05:52 AM 0
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help me....

avatar image DaveA · Jun 27, 2012 at 06:45 AM 0
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patience...

avatar image UnLucky · Jun 27, 2012 at 06:51 AM 0
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@Dave for what?

avatar image Freezy · Jun 27, 2012 at 08:19 AM 0
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the answer ;-)

avatar image Mizuho · Jun 27, 2012 at 08:30 AM 0
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$$anonymous$$odifying the mesh at runtime seems pretty hard to me. It probably involves taking out a triangle from the mesh or something.

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Answer by Freezy · Jun 27, 2012 at 09:13 AM

you could use a projector to project the hole, use a render texture with a camera if you need a realistic view of the other side.

http://unity3d.com/support/documentation/Components/class-Projector.html

then you could add a raycast from the projector to test for objects (sphere raycast)

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