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Question by KhShani · Jul 15, 2014 at 08:27 AM · physicsinstantiatearrowbow

nstantiate the arrow at the bow's position with the bow's rotation, give it a velocity, when it hits something, disable its movement.

Hey There ! I am new in unity and want some help in this regard. Your help would be appreciated Thanks In advance

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Answer by Tehnique · Jul 15, 2014 at 08:34 AM

That's a lot you ask for. I'll just give you some pointers, so you can write your own code:

  • For Instantiating with the same rotation:

Use Instantiate, and set the bow transform.rotation Quaternion as the "rotation" parameter when you call Instantiate.

  • For velocity:

Use AddForce on the arrow rigidbody. The direction should be the bow forward direction, or whatever your aim direction is (if it's not bow forward).

  • For movement disabeling, set arrow as kinematic on collision. For more info, check this question.

Good luck!

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