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              This question was 
             closed Jun 26, 2011 at 03:48 AM by 
             Bravini for the following reason: 
             
 
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How you change another script value smoothly on trigger
Hello friendlies
I do following but it has two problem, first it happens on any collider and I want that only when player trigger it, and more the change is instant and I want it to be smooth over time, how to fix it?
function OnTriggerEnter (other : Collider) {
var go = GameObject.FindWithTag("MainCamera");
go.GetComponent("SmoothFollow").distance = Mathf.SmoothStep(6, 20, 5);
}
Sorry for my English I use google translated
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