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Question by Facepalm · Mar 10, 2012 at 05:54 AM · gameobjectinstantiateprefabmodelruntime

Instantiate object

I'm stucked with a next problem: I have a prefab "TestObject" and I need to instantiate it in runtime (it doesnt exist in the game initially). From all examples I had seen there are only one example given to everyone:

 public GameObject prefab;
 
 //...
 Instantiate(prefab, new Vector3(x,y,z), Quaternion.identity) as GameObject;
 //...

But I don't know what prefab will be created so I can't assign any value to it. Basically what I would like to do is create predefined cube and after say to it: "you gonna use model X". Is that possible?

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avatar image Eric5h5 · Mar 10, 2012 at 06:07 AM 0
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You're saying two different and conflicting things:

"I have a prefab "TestObject" and I need to instantiate it in runtime"

and

"But I don't know what prefab will be created so I can't assign any value to it."

Which is it? You have a prefab, or you don't? If you do have a prefab, then just drag it onto the slot in the inspector.

avatar image Facepalm · Mar 10, 2012 at 06:26 AM 0
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Sorry, I'm being confused as well already. What I'm trying to say is: prefab is a cube. Need to transform that cube into, lets say, $$anonymous$$night in case A or into a Tree in case B (knight and tree are 3ds models).

avatar image Eric5h5 · Mar 10, 2012 at 11:55 AM 1
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Sounds like you just need two prefabs then? Or, you can change the mesh of any object by assigning GetComponent<$$anonymous$$eshFilter>().mesh.

avatar image Facepalm · Mar 10, 2012 at 04:27 PM 0
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Yeah, thats it, meshes. Thanks!

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Answer by husbandofemily · Mar 10, 2012 at 06:49 AM

You need:

var prefab : Transform;

outside your function, and drag what you want instantiating onto it in the inspector, like Eric said.

If you want a cube to "change into" your prefab, you'd have to destroy the cube (Destroy (gameObject); ) and use the transform and rotation of said cube in the instantiate Vector3 and rotation.

Hope I understood this right, and that it helps! :)

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avatar image Jake-GR · Mar 10, 2012 at 09:05 AM 0
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public GameObject prefab; is the code needed in C#

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