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Question by Diegzumillo · Jun 26, 2012 at 12:18 PM · javascriptarraysclasses

Array of custom class objects, possible?

Hi, Say I have a custom class "person" and I want to make an array of objects of type person. How do I do that?

 class Person{
    var Age : int;
    var Weight : float;
 }

I want to know if it's possible to have an array of type person and access the components like "ClassB_Students[index].Age"

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Answer by Mattivc · Jun 26, 2012 at 12:23 PM

You can define a array of "Person" objects like this

 var personArray : Person[];

Or as the slower but more flexible array class

 var personArray = new Array();

Read more about both types here.

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avatar image Diegzumillo · Jun 26, 2012 at 12:26 PM 0
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Thanks for your answer. That's for C#, though?

avatar image Mattivc · Jun 26, 2012 at 12:32 PM 0
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Guess i read your question a bit fast. The answer is in UnityScript now.

avatar image Diegzumillo · Jun 26, 2012 at 01:09 PM 0
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Well, this is kind of what I was doing.. Later on the code I recreate the array to set a size "personArray = new Person[10];" Does this make sense? It works for other types, but for "Person" it gives "Object reference not set to an instance of an object" when I try to access some element of the array.

avatar image noony · Jun 26, 2012 at 03:17 PM 0
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You need to instantiate a Person object for each element of the newly-declared array. The easiest way to do this would be in a for loop that iterates through the array, calling personArray[i] = new Person();

avatar image Eric5h5 · Jun 27, 2012 at 04:05 AM 1
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Classes are no problem, it's only that the JS Array class is inferior to List and probably should be deprecated at this point, since List does everything Array does faster and better, and doesn't cause issues when using #pragma strict. (Also note that the JS Array class is not the same as built-in arrays such as Person[], which are fine.)

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