Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by evomay1 · Aug 06, 2012 at 05:23 AM · 3dgameobjectspoly

Whats The difference?

What is the difference between a High Poly and a Low Poly object?

What are the advantages and disadvantages of each?

I Have an idea of it been about detail? am i right?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Seth-Bergman · Aug 06, 2012 at 05:29 AM

poly count refers to the number of polygons that make up the object (triangles usually)

so a simple cube, for example, would have a poly-count (in theory) of 12 tri's. (six squares, of two tris each)

The advantage of more poly's is more detail in your object. More poly's = more detailed mesh

of course the more geometry on an object, the more memory it takes the computer to calculate, so that would be the disadvantage. If I have a character with 200,000 polys, it may cause much more lag on the game than a character with only 20,000 polys, obviously.

with a character, it is particularly important to keep an eye on poly count and not get carried away..

with static objects (like the environment), depending on your target platform, you can get away with more polys I think, but it really just depends, since performance of a game is cumulative, poly count is just one of many factors which may or may not eat up your RAM

as a rule of thumb when modelling, it's ALWAYS best to keep the poly count as low as you can manage whilst achieving the desired appearance (beware of Turbosmooth!)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Seth-Bergman · Aug 06, 2012 at 05:43 AM 0
Share

on an unrelated note, by the way, in the future may I suggest a more descriptive Title to your questions? This for example should have been titled :

Difference between high and low poly?

or some such

trust me, it will increase your odds of being answered ;)

avatar image evomay1 · Aug 06, 2012 at 05:47 AM 0
Share

O$$anonymous$$ thank you, and its 6:45am lol so I am a little off this morning and din't realize about the title, Also where about's could i ask these sort of questions? i mean i had an idea what polys where but i still needed to be put right.

By the way... whats "Turbosmooth"?

also thank you for your speedy answer :)

avatar image Seth-Bergman · Aug 06, 2012 at 06:14 AM 0
Share

No prob, just a suggestion:)

well, good question, not sure I guess! I take it back, forget I said anything.. Generally, animation questions would be asked on the forum corresponding to the relevant modelling tool, but you were just clarifying a basic concept, (and not an animator) so this was a fine place to come!

as for turbosmooth, in 3ds $$anonymous$$ax (animation/modelling software), turbosmooth is a modifier which you can add to an object which subdivides it's mesh (and calculates the normals, smoothing out the overall object) so for each iteration of turbosmooth, each poly gets split into four! Fine for media, like video, where poly count is hardly an issue... but NO GOOD for games!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can you create characters only using unity? 1 Answer

Object generator? 1 Answer

Implementing Game Center 2 Answers

How to make an ingame weapon/ammo shop 0 Answers

Making A Tileset 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges