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Question by Doneyes · Jan 30, 2013 at 09:58 PM · raycastcollidertrigger

Raycast hits a collider and halts.

This is good for some of my colliders that I use, but not one in particular. How do I make rayhits travel through certain colliders? Thanks.

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Answer by ynka · Jan 30, 2013 at 10:07 PM

You can use a layer mask to selectively ignore colliders when casting a ray.

http://docs.unity3d.com/Documentation/Components/Layers.html http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

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avatar image Doneyes · Jan 30, 2013 at 10:29 PM 0
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Thanks! It worked perfectly.

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