- Home /
Alternate physics - Car tutorial - Reversing without a locker?
Hey, I'm using the alternate physics provided with Unity Car tutorial (CarController.cs and Drivetrain.cs). When I try reversing, the vehicle comes up to a certain speed, around 100-150km/h, then it stops, due to some kind of locker (?). I know there's a differentialLockCoefficient implemented in Drivetrain.cs but it doesn't seem to work when changing it. Does anybody know how to modify or remove the locker? Worth being mentioned, is that the vehicle is turning left/right when reversing, which is why I suspect it's a differential lock that's stopping the car from refersing when coming up to a certain speed.
Thanks /Kweiko
Answer by kdubb · May 23, 2011 at 03:22 AM
It sounds like you are asking "What is stopping the car from driving in reverse above a certain speed?". If that is indeed what you are asking then the answer is... it is not a "locker" variable that is doing it. It is because there is only 1 reverse gear but there is 5 forward gears. To change this you can easily add extra gears to shift through while in reverse.