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This question was closed Jul 07, 2012 at 08:07 AM by Rush3fan for the following reason:

The question is answered, right answer was accepted

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Question by Rush3fan · Jul 06, 2012 at 08:13 PM · particlesstartshurikenstop

Shuriken Particles - how to start and stop emision?

Simply put: how do I show and hide particles.. or start and stop them?

Normally, I'd just enable/disable the mesh renderer, but I can't seem to drag a script on the Shuriken Particles object. What should I do?

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avatar image darkcookie · Jul 06, 2012 at 08:53 PM 0
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well its simple...first u have to tell me if ur using the :mesh particle emitter"...and how do u want to stop it...."trough a button??...or like if u call it trough scipt?

avatar image Rush3fan · Jul 06, 2012 at 08:57 PM 0
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It's just a plain Shuriken Particles emitter. I guess.. I just want to hide the mesh renderer. I don't really need any help with hooking it to buttons.. it's just I'm annoyed that I can't drag a script on the object. Do I need to access it from a separate object?

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Answer by darkcookie · Jul 06, 2012 at 09:13 PM

 using UnityEngine;
 using System.Collections;
 
 public class shuriken : MonoBehaviour {
 //if u rename the script u have 2 rename "shuriken" too or else ull get errors
  
 //dragg the script here .. 
 public MeshRenderer MeshRendererScript;
 
 
 //if u press E u toggle the shuriken on and off..just so u get the idea..that it works 
 void LateUpdate(){
  if(Input.GetKeyDown(KeyCode.E)){
  MeshRendererScript.enabled=!MeshRendererScript.enabled;
 }
  
  
 }
 }
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avatar image darkcookie · Jul 06, 2012 at 09:16 PM 0
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all u do is attach it 2 the shuriken and dragg the emiter into the space..and then press E to toggle it on and off...

avatar image darkcookie · Jul 06, 2012 at 09:21 PM 0
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ok i fixed it srry had a little type error ;)...now it should toggle

avatar image Rush3fan · Jul 06, 2012 at 10:30 PM 0
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Thanks.. Going to try this later today.

avatar image darkcookie · Jul 06, 2012 at 10:38 PM 0
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ok no problem

avatar image Rush3fan · Jul 07, 2012 at 08:05 AM 0
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$$anonymous$$y apologies. I would have easily figured this out, but the problem was just awkward positioning of the editor GUI for the shuriken component. Whenever I dragged the script in, it wouldn't accept it. The spot you drag the script to turned out to be really small, so, eventually I found it. Sorry for the trouble.

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