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Question by sam32x · Aug 10, 2012 at 06:11 AM · animationblendingsomething

animation blending with only 1 animation

i made a character with a running animation, and i want to make it blend but i don't have an idle animation and the program im using goes all screwy and only allows me to have 1 animation with the model and then all other animations have to be save in some weird format that unity can't import. so does anyone know how i can make it smoothly return to the first frame of the animation? or if that's not possible how to just skip back to the first frame? because last time i tried to code animation it would stop partway through and then restart the animation when i started running again.

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avatar image sam32x · Aug 10, 2012 at 07:46 AM 0
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also it says i need to make the animation name in the script the same as the one in the file, the one in the file is called take 001 and i can't rename it and i cant put that as a variable in a script because you can't have spaces, does anyone know how to rename it? someone told me a while ago that you can't change animations that come with an imported file so does anyone know how to copy it so that i can rename it?

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Answer by Salim · Sep 25, 2012 at 05:16 PM

After you import your model, in your import setting, go to Animations and add an animation to rename the animation clip. You can also set the animation to loop; that might solve your problem.

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Answer by FatWednesday · Oct 11, 2012 at 10:43 AM

you can duplicate the animation by selecting it in the project explorer and hitting Ctrl+D this new animation can be renamed to something else, and should also become mutable (meaning you can change it, add animation events etc in the animation window).

Also I don't see why spaces would cause you problems when trying to trigger the animation, since all animations can be referred to by a string name, and strings allow spaces obviously. But perhaps there's another limiting part of the animation object that I've just not noticed before that stops that.

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