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Question by shay4545 · Oct 26, 2014 at 02:40 PM · androidcollidercircle

How to add Circle Collider 2D in script

I was wondering if there is a way to instantiate a circle collider 2d in script. I wanted to add a circle collider to make each point i score count twice. Is there any way to add a circle collider based on a conditional statement and specify the size?

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Answer by robertbu · Oct 26, 2014 at 03:27 PM

This is just an AddComponent():

 #pragma strict
 
 function Start() {
     var cc : CircleCollider2D = gameObject.AddComponent(CircleCollider2D);
     cc.radius = 4.0f;
     
 }

Note historically, Unity did not allow you to add more than one copy of the same collider to a game object, but running a quick test, I see now it is allowed (both 2D and 3D). Not sure when it changed. I'm running 4.6.

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avatar image shay4545 · Oct 26, 2014 at 04:30 PM 0
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Thanks! works great!

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