Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chris12345 · Jun 13, 2012 at 11:15 PM · mouse

How do i make this script work more then once?

Hello i have this script to when clicked on the screen move camera, but it only works once how can i make it to work all the time?

   #pragma strict
   function Update ()
   {
   if (Input.GetMouseButton(0))
   {
   Camera.main.transform.position = Vector3(51,3,0);
   }

   }
Comment
Add comment · Show 15
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image whydoidoit · Jun 13, 2012 at 11:17 PM 0
Share

It must be attached to something that is destroyed or disabled if it only works once

avatar image Chris12345 · Jun 13, 2012 at 11:20 PM 0
Share

how would i do this?

avatar image whydoidoit · Jun 13, 2012 at 11:21 PM 0
Share

$$anonymous$$y point is that this script would work all the time. What is this script attached to?

avatar image Chris12345 · Jun 13, 2012 at 11:24 PM 0
Share

to 3d text

avatar image whydoidoit · Jun 13, 2012 at 11:26 PM 0
Share

Which is always visible, always enabled and never destroyed? I would have thought it would make more sense being attached to the Camera.

Hang on - you don't want it to only happen when you click the text do you? It isn't doing that at the moment.

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by torrente · Jun 13, 2012 at 11:32 PM

Looks to me like your logic here says to move the camera to the world space coordinates of (51,3,0). Once it is moved there, every button hit after that will again move it to the same location (51,3,0) so it looks like it is just running this one time. Once you are at (51,3,0) it will never look any different no matter how many calls to the code you make. If you want it to increment by 51 and 3, you would use Camera.main.transform.Translate(51,3,0). Make sure that you also multiply this by Time.deltaTime in order to slow it down a bit.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Mouse Pointer Transform.Position? 1 Answer

how to stop mouse going out of the screen ? 9 Answers

touch input 2 Answers

Can you pause unity playmode while mouse button is down? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges