Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Alenros · Nov 16, 2011 at 12:48 AM · camerapathwaypointrail

Camera position on path Proportional to Player'sposition

HI!

I'm a newbie here. Please forgive my bad english, i'm a french student^^.

Well, i have a problem with my camera in unity. I have a camera on an itweenPath (a catmull rom spline). I want to move it when the player is moving (the best exemple is God of war camera).

But it can't work if i d'ont put my character on a waypoint path. This is my first (of many ^^) question.

How can i assign a waypoint path to my Player but don't force it to follow the path?

My second question:

When i'll have my two path i want to calculate avery frame where my camera is (in percent) on the itweenPath when the player is at 50% of the waypointPath.

To do this, i've read that i have to use polynomial interpolation, to interpolate values constantly from waypoints to spline points. For exemple

Player position% = Camera position %

0 10

20 10

40 20

60 40

et ainsi de suite.

I've read on a gamedev.net tread that i have to use Lagrange method.

But i don't know how to script it.

Anyone can help me to do this? I've read many post and website on waypoint and Lagrange interpolation. But it didn't helped me :/

I know that it is possible but it will kill me^^.

Thanks for reading this :). Have Good Day!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Camera to smoothly LookAt() a series of empty objects along a curved path that act as a 'rail' 3 Answers

How to use iTween to achieve a camera move with multi - path? 1 Answer

Switching Between (many) different iTween Paths (C#) 0 Answers

Camera switching with iTween Touch 1 Answer

Export camera path (first person controller) in x,y coordinates 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges