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Question by
Joe the Osh · Nov 03, 2012 at 10:03 PM ·
animationfbx
Programmatically import FBX animations as an Animation Component?
I'm trying to do exactly what Unity does when you have an FBX in your project folder and you drag it into the scene, it creates a gameObject with an animation controller.
I already have a gameObject I want to attach it to, I just want the animation controller. HOw do you generate this?
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