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Question by BlackYukirin715 · Aug 17, 2014 at 03:46 PM · enemybullet

Enemy Shooting bullet

Well I am making a first person shooting game but it seems like that my enemy only shoots upwards when I set the rotation of the spawn point as zero as well as following programs from youtube channels (e.g. Tornadotwins) and it seems like that they don't work at all. Because I am a newbie towards unity I don't really know how it works so here below is my code and whats wrong with it?

var LookAtTarget:Transform; var damp = 1.0; var bullitPrefab:Transform; var savedTime=0; var enemyprojectile = Transform;

 function Update () 
 {
     if(LookAtTarget) 
     {
         var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);
         
         transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
         
         var seconds : int = Time.time;
         var oddeven = (seconds / 2); 
         
         if (oddeven)
         {
         Shoot(seconds);  
         }
       }
      }
       function Shoot(seconds) 
      {
      if (seconds!=savedTime); 
       {
           var bullit = Instantiate(bullitPrefab ,transform.Find("Spawn2").transform.position ,
                        Quaternion.identity); 
                        bullit.gameObject.tag = "enemyprojectile"; 
                        
                            bullit.rigidbody.AddForce(transform.forward * 1000); 
                            savedTime=seconds;
                        }         
 }                           
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