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Question by Deme27 · Oct 12, 2013 at 03:14 AM · rigidbodyoncollisionentercollisions

OnCollisionEnter not working!

I'm trying to make a cube destroy when a sphere hits it, and i can't seem to make it work. This is the code i have so far

  void OnCollisionEnter(collision : Collision)

{

  if ( collision.gameObject.tag == "Sphere" )
  {
       Destroy(gameObject);
  }    

}

the sphere is being created each time i press space (like some sort of projectile) and it's moving forward with constant speed, and I'm trying that when it collides with a cube it destroys it.

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avatar image robertbu · Oct 12, 2013 at 03:29 AM 0
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  • Are you sure the cloned object has the right tag?

  • If you put 'Debug.Log("Here: "+collision.gameObject.tag+", "+collision.gameObject.name);' at the top of OnCollisionEnter(), is the Log() outputting to the console?

  • Do both objects have a colliders?

  • Are you moving the sphere through physics (AddForce() or setting Rigidbody.velocity)?

avatar image Deme27 · Oct 12, 2013 at 03:38 AM 0
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I just solved it by changing collision.gameObject.tag to .name and removing the rigidbody from the cube. Thank you!

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