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OnCollisionEnter not working!
I'm trying to make a cube destroy when a sphere hits it, and i can't seem to make it work. This is the code i have so far
  void OnCollisionEnter(collision : Collision)
{
  if ( collision.gameObject.tag == "Sphere" )
  {
       Destroy(gameObject);
  }    
}
the sphere is being created each time i press space (like some sort of projectile) and it's moving forward with constant speed, and I'm trying that when it collides with a cube it destroys it.
- Are you sure the cloned object has the right tag? 
- If you put - 'Debug.Log("Here: "+collision.gameObject.tag+", "+collision.gameObject.name);'at the top of OnCollisionEnter(), is the Log() outputting to the console?
- Do both objects have a colliders? 
- Are you moving the sphere through physics (AddForce() or setting Rigidbody.velocity)? 
I just solved it by changing collision.gameObject.tag to .name and removing the rigidbody from the cube. Thank you!
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