Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by WesternRider · Jun 24, 2012 at 09:47 PM · meshfiltercombinemeshes

GetComponentsInChildren(MeshFilter) not recognizing sharedMesh as variable

Hi guys,

I am trying to use the example code from the documentation to add a mesh to an Empty parent, the new mesh being the combination of the Empty's children's meshes. However, I keep getting the error message "BCE0019: 'sharedMesh' is not a member of 'UnityEngine.Component'."

Seems like it will not recognize "sharedMesh" as a variable tied to meshFilter?

Can anyone help me with that?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by Eric5h5 · Jun 24, 2012 at 11:01 PM

The example in the docs unfortunately relies on dynamic typing. While GetComponent automatically casts to the actual component specified (rather than Component), GetComponents does not, unless you use the generic version.

 var meshFilters = GetComponentsInChildren.<MeshFilter>();
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image WesternRider · Jun 25, 2012 at 03:59 AM 0
Share

Thanks Eric5h5! It did get me past the "shared$$anonymous$$esh" problem!

Ran into some other trouble but I am not smart enough (yet) to formulate the problem :-) I don't expect you to sort this is out for me as well but just FYI I get a runtime error saying:

"count <= std::numeric_limits::max() UnityEngine.$$anonymous$$esh:Combine$$anonymous$$eshes(CombineInstance[]) $$anonymous$$eshFromChildren:Start() (at Assets/$$anonymous$$eshFromChildren.js:18)"

I will post another question if I cant figure it out. Thanks again!

avatar image Mizuho · Jun 25, 2012 at 04:49 AM 0
Share

This would probably be best with line 18 from $$anonymous$$eshFromChildren.js included.

avatar image
0

Answer by WesternRider · Jun 29, 2012 at 02:12 AM

The above mentioned error was due to the number of vertices in the combined mesh becoming larger than 65,536. With simpler objects the script works just fine.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Merging meshes 0 Answers

Gather all the Meshes into 1 1 Answer

Mesh.CombineMeshes - what happens to colliders? 0 Answers

Mesh.CombineMeshes - only "main" meshes are combined 0 Answers

CombineMeshes result invisible. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges