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Falling Damage
hey guys. i have a health bar script and i want it to lower the health when my character lands from a high place. here's the script:
using UnityEngine;
using System.Collections;
public class PlayerHealth : MonoBehaviour {
public int maxHealth = 100;
public int curHealth = 100;
public float healthBarLength;
// Use this for initialization
void Start () {
healthBarLength = Screen.width / 2;
}
// Update is called once per frame
void Update () {
AddjustCurrentHealth(0);
}
void OnGUI() {
GUI.Box(new Rect(10 ,10, healthBarLength, 20), curHealth + "/" + maxHealth);
}
public void AddjustCurrentHealth(int adj) {
curHealth += adj;
if(curHealth < 0)
curHealth = 0;
if(curHealth > maxHealth)
curHealth = maxHealth;
if(maxHealth < 1)
maxHealth = 1;
healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
}
}
do u think some c# code would do the trick? thanks
Comment
Answer by ExTheSea · Jun 24, 2012 at 07:38 PM
You could use the enhanced FPSWalker Script:
http://www.unifycommunity.com/wiki/index.php?title=FPSWalkerEnhanced
I hope this helps.
i have a 3rd person character model. i can try this, but do u have any suggestions in case it doesn't work?
Well it should work. It maybe doesn't work completely when you just attach this script to the model but it should work when you extract the part of the script which handels the fall damage to your walk-script.
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