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Question by Furdak · Nov 17, 2011 at 08:50 PM · javascriptaizombie

Need help with javascript AI

hello, I took an AI script from an other topic around here and I saw that the "zombies" merge together and that is unwanted, I added a function "Stay away" but I don't know what to do.

If you have any other ideas, feel free to speak of them.

 var player : GameObject; 

var otherzombie : GameObject;

var speed : float=6f;

var range : float=15f;

var hitRange : float=6f;

var separationRange : float=3;

var enemyDamage : float=10f;

var rotationSpeed : float=5f;

var damageTimer : float=0f;

var delta : Vector3;

var distance;

var distancefromzombie;

function Start()

{

 player = GameObject.FindGameObjectWithTag("1Player");

}

function Update()

{

 //calculate the enemy's distance from player and do a check to see if we should 

     //progress then call the necessary methods



 distance = Vector3.Distance(transform.position, otherzombie.transform.position);

 if(distance<=range)

 {    

     MoveTowards();

     RotateTowards();

     AttackPlayer();

 }

 

 distancefromzombie = Vector3.Distance(transform.position, player.transform.position);

 if(distancefromzombie<=separationRange)

 {

     StayAway();

 }

}

function MoveTowards()

{

 delta = player.transform.position - transform.position;

 delta.Normalize();

 delta.y = 0;

 if(distance<=(hitRange/1.5))

 {

     return;

 }

 var moveSpeed = speed * Time.deltaTime;

 transform.position = transform.position + (delta * moveSpeed);

}

function RotateTowards()

{

 transform.rotation = Quaternion.RotateTowards (transform.rotation, Quaternion.LookRotation(delta), rotationSpeed);

 transform.rotation = Quaternion.Euler(0, transform.eulerAngles.y, 0);

}

function AttackPlayer()

{

 damageTimer+=Time.deltaTime;

 if (distance < hitRange && damageTimer>=1.5)

 {

     damageTimer=0f;

     player.SendMessageUpwards

     ("ApplyDamage", enemyDamage, SendMessageOptions.DontRequireReceiver);

 }

}

function StayAway()

{

}

Regards

Furdak

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avatar image save · Nov 17, 2011 at 08:52 PM 0
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Zombies have no AI! :-)

No but in all seriousness, you'd be better off writing your own script for your own game, not taking some random script that is not intended for your implementation.

avatar image Furdak · Nov 17, 2011 at 08:56 PM 1
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how is that helpful?

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Answer by save · Nov 17, 2011 at 09:06 PM

If you want to have some sort of good path finding have a look at the A* algorithm. Also check out raycasting. They need to have some sort of detection of each other and detect obstacles (I assume). The way I see it you copied and pasted a random script for AI, it didn't work and now you want someone to fix it, this is not Unity-Hire-A-Coder, check out the forums for teaming up with an experienced programmer.

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