Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rapkannibale · Apr 13, 2012 at 01:02 PM · newbiecardsadvice

First project for someone new to programing

Hello!

I am new to the Unity community and programming in general. I am currently working through the book Unit Game Development Essentials 3.x and chose C# as the language since I had dabbled in XNA for a bit.

Once I have worked through the book I would like to try to program my own game and I had the idea of trying to make a digital version of The Spoils trading card game. Keep in mind this is just for personal use and as a learning experience, but I thought that by trying to make a digital version of an existing game I wouldn't have to worry about game mechanics.

Do you think this is too big of a project for someone new like myself?

If I was to go ahead are there any general guidance you can give me when it comes to making a card game. Would each card be it's own game object. Or would you make a card prefab and modify the instances at runtime to represent the different cards?

Hope these questions are not too stupid. :)

Thanks in advance.

Regards!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2

Answer by JayMHelpsU · Apr 13, 2012 at 04:20 PM

If you think your programming skills are up to then the job then absolutely. But dont set too high of a bar for yourself. Happy programming, good luck :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Apr 13, 2012 at 04:34 PM 1
Share

agreed. If you have the knowledge , then why not !

just tip from my own personal experience. Start with a small project. e.g. I'm actually into $$anonymous$$tG and wanted to make something similar, but so far I have only made 2 card games, and both were 'trump' stlye (i.e. no mana, just play card from hand aka 'snap' style.

e.g. this still has some bugs (sometimes you win after 2 go's , but just start new game a couple of times then it plays fine) : http://www.alucardj.net16.net/azimuth/azimuth1-1g.html

rules : http://www.alucardj.bravehost.com/azimuth.html

Just working out the player and enemy's hand as an array(or list, as I am finding out is better practice), then updating what allowed cards to play, then also the act of displaying (playing) the card is quite tricky. So certainly give it a try, if it gets a bit confusing, try something smaller then come back to it. =]

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Where is a good place to start Developing my Game? 5 Answers

GUI only showing texture of the newest addition in the array. Help? 1 Answer

How to double jump 1 Answer

Creating a weapon script. Need Help / advice. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges