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Question by VictoryX · Jun 24, 2012 at 01:05 AM · animationcharacterrigiklightwave

Lightwave IK Rig -> Unity

If I animate my character in Lightwave using an IK rig for the legs or arms will that translate into Unity without any issues? I've done animations with regular rigs and they transferred over fine, but never tried with an IK or Fk rig before. Thought I'd ask before putting in the work only to find out it doesn't.

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Answer by VictoryX · Jun 25, 2012 at 01:24 PM

So I figured out how to incorporate IK Animation from Lightwave into Unity. After you do all your animation with your IK rig. You need to right click your "cog/master" bone. The bone that starts the chain for all other bones. Right clicking this bone will select all the bones in your characters body. You then need to key the animation on all your bones through every frame of the animation. After you do that you can delete your "Goal Nulls/Target Nulls" and export in FBX as normal to Unity. Keying your animation on every frame, essentially bakes the animation into the bones rendering the IK setup useless.

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avatar image Loius · Jun 25, 2012 at 02:49 PM 0
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You should mark this as the correct answer so it behaves like an answered question. Glad you found a solution. :)

avatar image WilliamGoodson · May 22, 2013 at 07:00 AM 0
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I have a 800 frame animation. Is there an easier way to keyframe the bones than doing it by hand frame by frame?

avatar image VictoryX · May 22, 2013 at 07:18 AM 0
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There is probably a plugin for Lightwave that bakes animation. Try googling or checking out the Newtek forums.

avatar image WilliamGoodson · May 23, 2013 at 10:32 AM 0
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Thank you. I found these instructions on how to bake. http://simplylightwave.com/forum/showthread.php?t=3965

When I do bake though it still doesn't include the changes made by $$anonymous$$atch Goal Orientation. What am I missing. Did your frame baking process record $$anonymous$$GO?

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