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Question by Kiloblargh · Jun 24, 2012 at 12:59 AM · leaderboardsocialloadscores

What are the "default leaderboard parameters" for Social.LoadScores?

http://unity3d.com/support/documentation/ScriptReference/Social.LoadScores.html?from=IScore

And how would I change them?

I'm assuming LoadScores returns an array of every score ranked from highest score to lowest score, so the top score would be scores[0]— but I can't find where in the docs it actually says what the defaults are and how they got there.

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Answer by dentedpixel · Oct 13, 2012 at 06:31 PM

I couldn't figure this out either, but I found another way to load the score results, where I can manipulate the parameters. By using the function Social.CreateLeaderboard() you can adjust the parameters as you see fit, from the returned leaderboard object. Here is an example from my game Monkeyshines:

 var leaderboard:UnityEngine.SocialPlatforms.ILeaderboard = Social.CreateLeaderboard();
 leaderboard.id = "HighScores_JungleScenes"; leaderboard.LoadScores( function(loaded:boolean){ 
 print("local score:"+leaderboard.localUserScore);
 Debug.Log("Received " + leaderboard.scores.Length + " scores"); });



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avatar image TicTac · Feb 21, 2014 at 01:12 AM 0
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Awesome, this works well! Also for any nubs like me, you can just use:`leaderboard.LoadScores((bool success) =>` In replace of leaderboard.LoadScores( function(loaded:boolean) for C#

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