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Question by paulcmnt · Jun 23, 2012 at 08:34 AM · javascriptgameobjectinstantiatecast

How to correctly convert Object to GameObject

  1. In my UnityScript code I need load a prefab. Currently, I'm doing this as
    var prefab : GameObject = Resource.Load("MyPrefab")
    which gives me a warning about implicit conversions from Object to GameObject. I need it to be a GameObject because I need to position it based on its renderer.bounds.size. How can I get rid of this warning?

  2. When instantiating with Object.Instantiate, is it safe for me to convert the returned Object to GameObject? I need to modify some of its attributes when placing it in the world.

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Answer by hijinxbassist · Jun 23, 2012 at 08:41 AM

 var prefab : GameObject = Resource.Load("MyPrefab")as GameObject;

That should solve all the problems. You can alter it however you'd like AFTER instantiating it

 var myGO=Instantiate(prefab,Vector3.zero,Quaternion.identity);
 myGO.GetComponent(SomeScript).someValue=value;

Or you could say

 var myGO=Instantiate(Resource.Load("MyPrefab"),Vector3.zero,Quaternion.identity)as GameObject;
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