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Question by abrack · Apr 15, 2013 at 09:42 PM · randomupdatenoobstartrange

Random number being generated 60 times when I only want one.

Ok, first off I'm a Unity noob and only somewhat experienced with programming in general, AND I've been awake for ~30 hours. This is probably a dumb question but I can't figure out what the problem is. The code is:

 function Start () {
       var x : int = Random.Range(0,11);
       print (x);
 }

I want this to make one random number (0 through 10), store it in x, and print it to the screen. One time. I'm using it as part of a bigger script obviously, but everything else is commented out.

It prints 60 numbers instead of just one, and it's really screwing up my stuff. I thought the things in the start function only executed once? When I put it in Update, it just keeps spamming numbers, and when I make it its own function, I still have to call it and it does the same thing. Any help would be appreciated, this is driving me crazy and it seems so simple.

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avatar image Unitraxx · Apr 15, 2013 at 09:44 PM 0
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Could it be that that script is attached to 60 objects?

avatar image abrack · Apr 15, 2013 at 09:53 PM 0
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That's it, thank you! It was attached to my 55 space invaders, running once for each of them. I knew it was gonna be something simple like that.

avatar image Negagames · Apr 16, 2013 at 01:15 AM 0
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Yep. Tired. :)

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Answer by whydoidoit · Apr 15, 2013 at 09:44 PM

The script must be attached to 60 things for that to happen, each Start function runs once.

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