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Question by DayyanSisson · Jun 22, 2012 at 07:29 PM · runtimecomponentdeletehingejointaddcomponent

Delete Component at Runtime

My player needs to have a hingeJoint attached only when he is colliding with a rope. When the player presses "a" for example, we would let go, releasing the rope and falling to the ground. Unfortunately, what I've found to happen was that just making the value connectedBody null doesn't work because the player then hangs where he is in midspace. So the only way I know of to do it is to add/delete the hingeJoint component at runtime. I've added the hingeJoint using:

transform.gameObject.AddComponent("hingeJoint");

But I can't find a way to delete the hingeJoint. Any help would be appreciated.

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avatar image xpecttrum · May 13, 2014 at 08:45 PM 0
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Yes, but, how can I find the hinge joint component via script.

I have the gameObject with findGameObject()

any hints?

avatar image xpecttrum xpecttrum · May 13, 2014 at 08:45 PM 0
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I tried this:

quadro_bicileta = GameObject.Find ("quadro_bike_3D"); hinge = quadro_bicileta.gameObject.GetComponent();

Destroy(quadro_bicileta.gameObject.GetComponent());

Destroy(hinge);

--- but it does not work ---

I appretiate any hints, help and code

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Answer by whydoidoit · Jun 22, 2012 at 07:30 PM

You want to do

 Component.Destroy(yourComponent); 

It can be just this in a mono behaviour:

 Destroy(yourComponent);
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avatar image DayyanSisson · Jun 22, 2012 at 07:52 PM 0
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Alright, that works thanks.

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