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Question by steffekk123 · Feb 03, 2017 at 02:38 PM · 2d-platformerpoweruppower-uppower up

How do i make my player sprite change, when entering a powerup?

I am making a start 2d platformer, actually my first game i got the walking, jumping and collisions working But now when i've got to make powerups i wondered how i make a player sprite change to another in a certain amount of time.

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avatar image tanoshimi · Feb 03, 2017 at 12:06 PM 0
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and have you tried player.sprite = newSprite; ?

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Answer by EDevJogos · Feb 03, 2017 at 06:14 PM

To change the sprite you need the SpriteRenderer, if your script is in the same game object as it, you can call.

 GetComponent<SpriteRenderer>().sprite = /*The sprite you want.*/

For the time you can use Coroutines or Invoke.

Coroutine:

 private IEnumerator ChangeSprite()
     {
         yield return new WaitForSeconds(/*Time*/);
 
         //Change sprite.
     }

You must call this way:

 StartCoroutine(ChangeSprite());

And you need to add using System.Collections;

Invoke:

 private void ChangeSprite()
     {
         //Change Sprite
     }

You must call like this: Invoke("ChangeSprite", /*Time*/);

For more info you can check:

https://docs.unity3d.com/Manual/Coroutines.html

or

https://docs.unity3d.com/ScriptReference/MonoBehaviour.Invoke.html

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