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Question by
Xin · Sep 13, 2010 at 01:45 PM ·
lightmappingbeast
Beast lightmapping - How to bake objects and use them with their lightmaps in a different scene?
is this possible ?
Comment
Answer by purpleduck · Oct 24, 2010 at 05:52 PM
Just use the lightmaps with a legacy lightmap shader, in the lightmap channel, unless you have some other shader available that uses lightmaps.
I imagine that is doable via script to covert them in masses?
Would also need to copy the lightmaps out as well,Cos they get replaced every time a new bake is initialised