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This question was closed Nov 22, 2016 at 09:31 AM by UNDERHILL.
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Question by UNDERHILL · Nov 22, 2016 at 06:14 AM · text

Making text not look like garbage

No matter how I scale, font-size or wrangle text it looks like crap at large sizes.

How do I get good looking text? Do I have to screenshot it and make it into a proper texture?

That seems incredibly lame....

http://i.imgur.com/Y1ZzC7G.png

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avatar image Desoxi · Nov 22, 2016 at 08:52 AM 0
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You could try the TextGenerator class which lets you write a custom renderer for your generated text.https://docs.unity3d.com/ScriptReference/TextGenerator.html I used it and generated a text just to test it, but you should take a deeper look into it. $$anonymous$$aybe it helps :)

avatar image tanoshimi · Nov 22, 2016 at 09:18 AM 0
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  1. Please don't swear. It's unnecessary, unprofessional, and makes it less likely for people to want to help you.

  2. It's unclear from your description and screenshot exactly what sort of "text" you're trying to achieve - most of the solutions that people have suggested are about 3d text meshes - i.e. actual geometries in the scene that you can collide with, cast shadows etc. - is that what you want? Or do you just want text for a UI? If so, do you need that UI text to be positioned in world space in the scene (i.e. like a name/health bar above the player) or do you need it to be in static camera space (like a menu)? What approach have you tried already to create the screenshot with which you're obviously unhappy?

avatar image doublemax · Nov 23, 2016 at 07:57 AM 0
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FWIW, i agree with you that the text system in Unity is either bugged or broken by design.

See my post here: http://answers.unity3d.com/questions/1249362/understanding-world-space-ui.html

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Answer by ZeroSumGames · Nov 22, 2016 at 06:23 AM

Buy TextMeshPro on the asset store. It's on sale right now and really it's the best solution. There are tons of problems with the built-in text looking blurry as hell and TMPro basically fixes them all and adds tons of functionality. The various UGUI components all work the exact same way in scripting too, so all you need to do is swap out the types from like Text to TextMeshProUGUI, then the scripting is exactly the same.

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Answer by UNDERHILL · Nov 22, 2016 at 06:57 AM

Wow someone hid my comment from all users. Great. I guess Unity can't deal with criticism either.

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