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GUI Layout problem
var data : HostData[] = MasterServer.PollHostList(); // Go through all the hosts in the host list for (var element in data) { GUILayout.BeginHorizontal(); GUILayout.Space(20); var name = element.gameName + " " + element.connectedPlayers + " / " + element.playerLimit; GUILayout.Label(name); GUILayout.Space(5); var hostInfo; hostInfo = "["; for (var host in element.ip) hostInfo = hostInfo + host + ":" + element.port + " "; hostInfo = hostInfo + "]"; GUILayout.Label(hostInfo); GUILayout.Space(5); GUILayout.Label(element.comment); GUILayout.Space(5); GUILayout.FlexibleSpace(); if (GUILayout.Button("Connect")) { connectStatus="Connecting"; // Set NAT functionality based on the host information Network.useNat=!Network.HavePublicAddress; if (Network.useNat) print("Using Nat punchthrough to connect to host"); else print("Connecting directly to host"); Network.Connect(element.ip, element.port); } GUILayout.EndHorizontal(); }
GUI.Label(Rect(25,220,300,300),connectStatus); if (GUI.Button (Rect (25,200,100,20), "Refresh List")) { connectStatus="Refreshing"; //MasterServer.ClearHostList(); MasterServer.RequestHostList("StealthReduxCoop");
The problem with this code is that it shows only one server at a time, even if 2 or more servers are hosted. In the image below , 2 servers were hosted , Scout's server was hosted second. When the other server shut down and rehosted while scout's server was still running , it showed the other server.
The GUI code you've posted looks fine; if it is not drawing what you expect then the issue is with the data not being updated. I don't have much experience with the $$anonymous$$asterServer, but my guess would be the commented out ClearHostList line.
Answer by YeOldeSnake 1 · Sep 12, 2010 at 02:52 PM
Nevermind , it kind of fixed itself -.-
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