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Question by yannID3C · Mar 26, 2012 at 02:54 PM · rendertexturequalcommqcar

Vuforia QCAR : RenderTexture are black

Hi, I encounter problems using QCAR and RenderTexture under Unity 3.5.

I have my ARCamera. I get de VideoBackgroundTexture and set it as mainTexture of a plane which allow me to flip it on x-axis (my app will be used on a tv, so i have to mirror my video).

So, I have to change my MatrixProjection to mirror the ARObjects rotation too. Nevertheless, my VideoBackground is projected on a plane, and change the matrix doen't work in this case.

I have created another camera, whith the ARCamera as parent. I Create a RenderTexture for this Camera and make a GUI.DrawTexture of this one. On playing, my GUI print a black Rect... I have try to put my rendertexture on the material of another plane, but it seems to be the same issue.

Can anyone help me?

Best Regards, Yann

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avatar image MightTower · Apr 30, 2012 at 05:56 PM 0
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I have the same problem (want to use my camera Input as a texture in an android app) but no solution at the moment. If some has a solution this would be great. Best regards $$anonymous$$arc

avatar image Bunny83 · Apr 30, 2012 at 05:58 PM 1
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@$$anonymous$$ightTower: This is not an answer so please don't post it as answer. I've converted your answer into a comment. (FAQs)

avatar image matraco · Nov 05, 2014 at 11:41 AM 0
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Did you get any solution?

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