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Question by
juwoni · Nov 30, 2020 at 02:04 PM ·
shadertexture2duvuv mappinguv coordinates
How can I convert the texture coordinates of the multi-spite to 0-1?
I made several sprite using the multi sprite function.
However, the uv value of the sprite texture is the offset applied value.
I want to convert the uv value of this texture to 0~1 considering the ratio.
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