Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BTIX · Dec 21, 2013 at 12:43 AM · texturespritelinealignment

Sprite texture flickering.

I'm sorry I wasn't specific with my title, it's just that this problem is hard for me to describe even though it may actually be a simple or common problem. Again, I can't describe it well but I can provide screenshots.

The problem here is the tiny spaces between the textures, yes those are separate textures for the lighting. I assembled the building together with the textures using Sprite Renderes and found that I had to be detailed with the size and position when aligning the sprites. I should also note that I'm using two cameras, one for the background only, the other for the rest. Any help on this would be very appreciated.

2013-12-20_18h22_57.png (117.0 kB)
2013-12-20_18h24_11.png (98.7 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MountDoomTeam · Dec 21, 2013 at 12:44 AM 0
Share

i couldnt see an error on the pics, i could just see a gap next to the stairs.

avatar image BTIX · Dec 21, 2013 at 01:25 AM 0
Share

That is actually my problem, when ever I move the player around the gaps appear and disappear, it's very irritating.

avatar image MountDoomTeam · Dec 21, 2013 at 05:30 AM 0
Share

ok so you imported the entire building as a model with different submeshes with textures on them. that could be a source of the trouble already.

and you are using 2 cameras for an orthoganal view. why 2? how are you viewing 2 cameras on one perspective?

only fast fix without knowing the problem is remake the model with dark panels at back of building where it can have cracks.

only probs i know about in unity like that is FP errors with code with big numbers in it. and perhaps import model errors. normal planes with textures never do that in unity. not from that view angle imo.

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by belva1234 · May 10, 2014 at 06:34 PM

I solved it just changing the image' s settings , from biliniar or point to TRILINEAR

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image punegas · Apr 12, 2017 at 04:06 PM 0
Share

This solution from 3 years ago worked for me, I'm using Unity 5.6

avatar image
0

Answer by VrTechEx · Feb 17, 2014 at 09:25 PM

Try using Camera's Near / Far

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Black lines between tile sprites 7 Answers

Strange smearing on texture with unity 4.3.4 1 Answer

How to make a textured quad look like sprite? 1 Answer

Texture type -> Advanced -> Mesh type: how it works? 1 Answer

Unity 2018 UGUI Android Sprite Textures Not Rendering Correctly 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges