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Question by
magic9cube · Jun 06, 2014 at 03:06 AM ·
shaderterrainproceduralfogvoxel
Color changes at distance in procedural terrain
Hi all,
I've noticed this strange color change in the generated mesh. [Image Attached] I thought it must be fog but i'm sure i have disabled all fog. It must be something simple I've missed. It's related to the distance from camera but i'm not sure how to remove it. Advice appreciated!
unity.jpg
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