Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by VibrantGaming · Dec 01, 2015 at 09:58 AM · variableslevelresetspawner

Resetting the level without changing variables

Hallo. I want to reset my level like a respawn type of thing. But I have variables like a score system in other scripts. Like I have a score system that everytime you reset the level you lose a score. But everytime that the level resets, all the variables resets. Any ideas? The script is in C#. Here is my script:

 using UnityEngine;
 using System.Collections;
 
 public class Resetter : MonoBehaviour {
 
     public Rigidbody2D projectile;            //    The rigidbody of the projectile
     public float resetSpeed = 0.025f;        //    The angular velocity threshold of the projectile, below which our game will reset
     public Sprite newSprite;
     
     private float resetSpeedSqr;            //    The square value of Reset Speed, for efficient calculation
     private SpringJoint2D spring;    //    The SpringJoint2D component which is destroyed when the projectile is launched
     
     void Start ()
     {
         //    Calculate the Resset Speed Squared from the Reset Speed
         resetSpeedSqr = resetSpeed * resetSpeed;
 
         //    Get the SpringJoint2D component through our reference to the GameObject's Rigidbody
         spring = projectile.GetComponent <SpringJoint2D>();
     }
     
     void Update () {
         //    If we hold down the "R" key...
         if (Input.GetKeyDown (KeyCode.R)) {
             //    ... call the Reset() function
             Reset ();
         }
 
         //    If the spring had been destroyed (indicating we have launched the projectile) and our projectile's velocity is below the threshold...
         if (spring == null && projectile.velocity.sqrMagnitude < resetSpeedSqr) {
             //    ... call the Reset() function
             Reset ();
         }
     }
     
     void OnTriggerExit2D (Collider2D other) {
         //    If the projectile leaves the Collider2D boundary...
         if (other.GetComponent<Rigidbody2D>() == projectile) {
             //    ... call the Reset() function
             Reset ();
         }
     }
     
 
     void Reset () {
         //    The reset function will Reset the game by reloading the same level
         Application.LoadLevel (Application.loadedLevel);
     }
 }
 



Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How can I work out how many players are alive? 1 Answer

How can I reset a variable for the opposite labeled object? 1 Answer

[SOLVED]bool is getting reset by no reason 2 Answers

how to end a level? 5 Answers

Level counter gets stuck on the first phrase. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges